Somewhere
between us.
One clue. A hidden place on the dial.
How closely do your minds line up?
The small print of mind reading
Pass-and-play · 3+ people. Divide into two teams, or play together with two people and ignore team scores. Only the clue giver looks at the target. They write a clue, hide the target, then pass the device. Their team discusses the clue and turns the dial. The other team predicts whether the hidden target is left or right of the locked guess. Reveal and switch teams. Rotate clue givers.
Scoring: exactly on target = 4; one tick away = 3; two ticks away = 2; otherwise 0. A correct left/right prediction earns the opposing team 1. A perfect guess gives no counterpoint. First team to 10 wins; equal scores at 10 continue until a team leads. These are Longwave's original discrete scoring and counterguess rules.
Solo postcard practice: twelve authored clues, eight per shuffled session. Guess where the writer placed the clue. These are subjective designer targets, not factual answers. Read the explanation after every guess. This is an added practice mode.
Keep clues about the spectrum, avoid numbers or directions, and enjoy the debate. “Hot / cold” → “a freshly poured tea” is a clue. “18” is not. A new match replaces only this game's device save. Pass-and-play relies on trust; game data stays on this browser.